15 Jun 2013
As a writer, I knew that storytelling was an isolated affair that involved ruthlessly stealing ideas from friends, family, and anyone else that happened upon my path, but Dungeons & Dragons is the antithesis of such selfishness and best understood as a method of crafting a communal narrative. Just as the limitations of genre, form, and style bind written stories, so too are there rules in D&D that confine what is possible, but role-playing removes the absolute authorial control that comes with solitary storytelling.
Take a look glance at the brief piece I wrote for Dave Morris’ “resource for the thoughtful improvisor”. It is just a few thoughts tracing a path through my history as a storyteller and while you are there you may as well read a few other pieces – I particularly enjoyed Ryan Miller’s “Loving Your Mistakes”.